The two forms of player versus player combat available in Flyff are dueling and PK.
Dueling
Dueling can take place only in the Duel Arena south of Saint Morning. Dueling invokes a point-based system, where points are gained by winning duels. Players are allowed to challenge anyone within 30 levels of their own, and points are gained or lost depending on the outcome of the battle. Points gained resulting from a battle vary based on the level of the enemy character, and points lost are determined by the loser's current rank. Fighting (and winning) against someone much higher character level will result in more points, while losing against someone of a much lower character level will result in a loss of many points. Vagrants are not allowed to participate.
PK
A PK server is located within every server cluster. These servers are places where players may attack and kill one another, with the only restraint being that they must not be below level 15. Players below level 15, however, can enter the pk server, but cannot participate in PvP activities. Inside towns are also Guardian Masters, non-player characters (NPCs) who allow a character to place a bounty on the person who has most recently killed them. Any amount of bounty money may be placed, with the limit being the amount of money the player has with them at the time. The first player to kill the person upon whom the bounty is placed gains the reward. Guardian NPCs also inhabit and guard every main town by attacking players with negative karma within their sight.
Flyff uses a point-based system for PK, which is called 'karma'. All characters start out with 0 karma, which decreases when the character attacks or kills a character with neutral or positive karma. The color of the players' names also change depending on the amount of positive or negative karma a player has. If a character with negative karma is killed, random items and penya (in-game money) are dropped from their inventory, including equipped items. Also, anyone who dies with negative karma is transported to Kebaras Island unless they are resurrected by a skill or item. Kebaras Island acts as a penal colony of sort. In Kebaras Island, there is a small town with all the usual vendors (selling items at much higher prices to those with negative karma) and an NPC named Heron who issues several quests. The quests are of differing difficulty, used to increase the player's karma or to obtain the means to leave the island. On Kebaras Island, all characters are unable to fly, use long-range teleportation, or PK. Once 0 karma is achieved characters can attack a ChaosGuardian NPC, which are located in the small town of the island, get killed, and be revived in town. Above 50 karma these ChaosGuardians are aggressive, and attack on sight.
Dueling
Dueling can take place only in the Duel Arena south of Saint Morning. Dueling invokes a point-based system, where points are gained by winning duels. Players are allowed to challenge anyone within 30 levels of their own, and points are gained or lost depending on the outcome of the battle. Points gained resulting from a battle vary based on the level of the enemy character, and points lost are determined by the loser's current rank. Fighting (and winning) against someone much higher character level will result in more points, while losing against someone of a much lower character level will result in a loss of many points. Vagrants are not allowed to participate.
PK
A PK server is located within every server cluster. These servers are places where players may attack and kill one another, with the only restraint being that they must not be below level 15. Players below level 15, however, can enter the pk server, but cannot participate in PvP activities. Inside towns are also Guardian Masters, non-player characters (NPCs) who allow a character to place a bounty on the person who has most recently killed them. Any amount of bounty money may be placed, with the limit being the amount of money the player has with them at the time. The first player to kill the person upon whom the bounty is placed gains the reward. Guardian NPCs also inhabit and guard every main town by attacking players with negative karma within their sight.
Flyff uses a point-based system for PK, which is called 'karma'. All characters start out with 0 karma, which decreases when the character attacks or kills a character with neutral or positive karma. The color of the players' names also change depending on the amount of positive or negative karma a player has. If a character with negative karma is killed, random items and penya (in-game money) are dropped from their inventory, including equipped items. Also, anyone who dies with negative karma is transported to Kebaras Island unless they are resurrected by a skill or item. Kebaras Island acts as a penal colony of sort. In Kebaras Island, there is a small town with all the usual vendors (selling items at much higher prices to those with negative karma) and an NPC named Heron who issues several quests. The quests are of differing difficulty, used to increase the player's karma or to obtain the means to leave the island. On Kebaras Island, all characters are unable to fly, use long-range teleportation, or PK. Once 0 karma is achieved characters can attack a ChaosGuardian NPC, which are located in the small town of the island, get killed, and be revived in town. Above 50 karma these ChaosGuardians are aggressive, and attack on sight.
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