Monday, June 25, 2007

Flyff game Mechanics


Flyff's interface is similar to many other MMORPGs. Characters defeat monsters for experience points, which add up to level-ups and increased power. In the most recent version of Flyff, characters gain skill points based on their level, and get a set amount when they change jobs. Vagrant skills require 1 skill point per skill level, second class skills require 2, and third class skills require 3. Food can be used by the character to restore lost health, but has a cooldown time after each use (except seeds, from an event in 2006, which have no recovery time). Food dropped that are not available in food shops have 1.5 second of cool-down, while food shop items have 3 seconds. If a character runs out of hp, they die. Dead characters may respawn at the nearest town (Lodestar), at a predetermined location visited and set by a Pang's Lodelight, on Kebaras Island if they are criminals, get resurrected by an Assist with the Resurrection skill, or consume revival-type Cash Shop items to resurrect. Whenever a character dies without using a blessing scroll, a Cash Shop item, or is resurrected by an assist with a high level resurrection skill, they lose 3% of their maximum experience percentage, and a golden, rotating Exp box appears where they had died. This box only remains in the location of their death for 30 minutes and will disappear after the countdown is over. Characters may regain 0.9% of their experience back, if they activate this box by clicking on it while standing, or floating, next to it.

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