Masquerpets in Flyff (normally referred to as monsters) consist of four different levels (other than the base enemy level). They are distinguished by their prefix as follows:
1.Small [masquerpet name]
2.[masquerpet name]
3.Captain [masquerpet name]
4.Giant [masquerpet name]
Though some monsters may have different difficulty names (for instance, Cute Nyangnyang or 2 Class Fefern), they still convey the same system of difficulty levels. Giant monsters take a much larger amount of skill and power to beat, compared to their other forms. However, the experience and item reward is much higher for doing so.
Exceptions to this system are the new monsters added in Version 7 of Flyff, which have many different forms and names.
Also, many, but not all monsters on Flyff are imbued with an element. Different levels of monsters might also possess a different element. For example, Small Drillers have the Earth element while Drillers have the Electricity element. There is an elemental weakness chain that goes as: Fire is weak to Water, which is weak to Electricity, which is weak to Earth, which is weak to Wind, which is weak to Fire. Non-elemental monsters, usually monsters that need to be killed for a quest, are not strong to any element, nor weak to any.
1.Small [masquerpet name]
2.[masquerpet name]
3.Captain [masquerpet name]
4.Giant [masquerpet name]
Though some monsters may have different difficulty names (for instance, Cute Nyangnyang or 2 Class Fefern), they still convey the same system of difficulty levels. Giant monsters take a much larger amount of skill and power to beat, compared to their other forms. However, the experience and item reward is much higher for doing so.
Exceptions to this system are the new monsters added in Version 7 of Flyff, which have many different forms and names.
Also, many, but not all monsters on Flyff are imbued with an element. Different levels of monsters might also possess a different element. For example, Small Drillers have the Earth element while Drillers have the Electricity element. There is an elemental weakness chain that goes as: Fire is weak to Water, which is weak to Electricity, which is weak to Earth, which is weak to Wind, which is weak to Fire. Non-elemental monsters, usually monsters that need to be killed for a quest, are not strong to any element, nor weak to any.
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