Thursday, June 28, 2007
Ranger
Ranger - Rangers use bows to inflict damage as well as to render enemy strategies useless. They utilize the powers of nature in their attacks, such as creating Flame Arrows to singe flesh, Ice Arrows to slow enemies' movement, and even Poison Arrows to inject toxic acids into foes. A Ranger's abilities include shots such as Triple Shot, Silent Arrow, and Fast Shot. Silent Arrow is among the Ranger's most deadly skills against magician-type player characters, as it renders all skills requiring MP useless by silencing the opponent.
Jester
- Jester - Jesters possess a large range of attacks. Unlike the court jester of medieval times, these Jesters are masters of trickery and are literally bloodthirsty fighters. They use yo-yos along with dark magic to drain blood in order to replenish their own health, inject poison into foes, launch coins to dent enemy armor, and impair their victims by attacking vital organs. They receive four times as much Critical Hit Rate from the Dexterity stat than any other class. Jester abilities include Enchant Poison and Vital Stab to attack an enemy's vital parts.
Ringmaster
Ringmaster - Ringmasters are the supportive second class of the Assist and have the most powerful buffs in the game. They are often the most sought-after class in the game, often desired to help a partner fight higher leveled monsters that they otherwise would be unable to, without a Ringmaster. Ringmasters use Sticks to buff and heal. A Ringmaster's abilities include Spiriture Fortune to raise the attack power of allies and Geburah Tiphreth to raise the fighting capabilities of allied players. They are also capable of debuffing enemies and damaging them through force fields.
Billposter
Billposter - Billposters are the offensive second class of the Assist. Billposters focus on offensive skills rather than defensive and healing ones. Billposters retain their Assist abilities to heal and buff when they utilize a Stick. Billposter skills utilize Knuckles to execute. A Billposter's abilities include Asmodeus to raise attack power and the powerful Asalraalaikum attack that consumes all of the caster's MP, dealing considerable damage proportionate to the amount of MP consumed.
Elementer
Elementer - Elementers have the ability to manipulate the elements. They can cast area of effect spells such as poisonous clouds, sandstorms and summon massive meteors from deep space. At a certain level Elementers are able to use their elements to attack all the monsters in the surrounding area. All Elementer skills require an equipped staff. An Elementer's abilities include not only offensive spells of every element, but also buffs to increase elemental damage. Due to their mastery of the elements, they can deal a large amount of damage to monsters by choosing the appropriate element that the monster is weak against.
Elementer
Elementer - Elementers have the ability to manipulate the elements. They can cast area of effect spells such as poisonous clouds, sandstorms and summon massive meteors from deep space. At a certain level Elementers are able to use their elements to attack all the monsters in the surrounding area. All Elementer skills require an equipped staff. An Elementer's abilities include not only offensive spells of every element, but also buffs to increase elemental damage. Due to their mastery of the elements, they can deal a large amount of damage to monsters by choosing the appropriate element that the monster is weak against.
Psykeeper
- Psykeeper - Psykeepers are the masters of hexes. Psykeepers have access to the forbidden arts that can damage monsters from the inside, synchronize their own minds with their antagonists to share the pain from attacks, or create barriers to ward off oncoming attackers. All their spells are non-elemental and can only be cast using a wand. A Psykeeper's abilities include Crucio to reflect physical damage, Satanology to root enemies in place, and some highly damaging offensive spells.
Knight
Knight - Knights have the ability to wield heavy and powerful weapons. Their two-handed axes and swords give them unparalleled attack force. The lack of a shield is made up for by their armors' heavy defense. Knights are quite efficient at making use of their Area of effect (AoE) skills as they can take many monsters at a time. A Knight's abilities include Pain Reflector and Guard to raise defense at the cost of attack. Knights are an important party member because they can tank very well.
Blade
Blade - Blades focus on speed and dexterity while giving up defense and getting a huge increase in attack power, often noted for being able to hunt mobs very quickly. Blades are given the ability to dual wield, either two swords or two axes, increasing their current attack rate. A Blade may also use one sword and one axe (or a weapon and a shield), but they will not be able to use their Blade-exclusive skills.
Monday, June 25, 2007
Second Classes
Second classes
Players may change to an advanced class by completing certain quests at level 60. These advanced classes, also known as second classes, specifies certain characteristics of the previous classes. Upon reaching level 60, no further experience points are gained until the character completes a "Second Job" quest. Each of the four first classes branch into two second classes. On a visual note, some of the classes have a unique battle stance unlike their first class counterparts
Players may change to an advanced class by completing certain quests at level 60. These advanced classes, also known as second classes, specifies certain characteristics of the previous classes. Upon reaching level 60, no further experience points are gained until the character completes a "Second Job" quest. Each of the four first classes branch into two second classes. On a visual note, some of the classes have a unique battle stance unlike their first class counterparts
Acrobat
Acrobat - Acrobats are ranged fighters that were added to the game in late beta, utilizing Bows or Yo-yos. Arrows for bows are unique as they are consumed, unlike any other weapon employed in Flyff. Yo-Yos have a shorter range than bows, but longer than melee-ranged weapons. Both weapon types are two-handed, disabling the Acrobats' use of shields with their usual weapons equipped. Their yo-yo attacks also have a slight chance of knocking the enemy back. Skills used with Yo-Yos equipped consume FP, while Arrow skills consume MP. Acrobats also have the second available AoE skill (at level 50), Arrow Rain. However, this skill is a very inefficient AoE because of its long cooldown time, and thus, is used in conjunction with other AoEs also with cooldown. Acrobat abilities include slowing enemies down, firing a barrage of arrows, shooting accurately with a bow, stunning opponents, running faster, and turning invisible for a short moment. Acrobats can become Jesters or Rangers at level 60.
Assist
Assist - Assists are usually supporting characters who can heal and cast other supportive spells. Using a two-handed Stick, Assists can cast various buffs to help another character or themselves in the game. Instead of becoming a support character, an offensive Assist is also possible. By using Knuckles and their own power-ups, Assists can be self-sufficient. These variants of assists are the first class to acquire an AoE attack (Burst Crack), at level 28. Assist abilities include healing, hammering the ground to damage surrounding foes, raising stats of players, and resurrecting dead players. At level 60, Assists can become Ringmasters or Billposters.
Magician
Magician - Magicians are masters of magic who use weapons such as a one-handed Wand or two-handed Staff, with the former having a ranged attack. They can cast powerful ranged spells and normally have the lowest HP among all the classes. Magician abilities include small whirlwinds, mental assaults, fireballs, and short-range teleportation spell for attack and escape. They may advance to an Elementer or Psykeeper at level 60.
Mercenary
Mercenary - Mercenaries fight with melee weapons such as swords and axes, but their weapons are more refined than the ones of their predecessors. Mercenary abilities involve spinning about to shred enemies, a certain attack that absorbs an enemy's life while damaging them, spreading nets, and firing shockwaves at opponents from a close up distance. A Mercenary can become either a Knight or Blade when they reach level 60.
flyff-classes
There are one starting class and four first classes in Flyff. Two classes branch out from each of the four, making eight available second classes in total.
Vagrant - All characters begin the game as Vagrants. Vagrants use swords and axes and have access to a few melee skills. At level 15, quests may be taken to progress to a stronger class. Characters must change their class at level 15, as no more experience points can be gained until they do so.
flyff-PvP
The two forms of player versus player combat available in Flyff are dueling and PK.
Dueling
Dueling can take place only in the Duel Arena south of Saint Morning. Dueling invokes a point-based system, where points are gained by winning duels. Players are allowed to challenge anyone within 30 levels of their own, and points are gained or lost depending on the outcome of the battle. Points gained resulting from a battle vary based on the level of the enemy character, and points lost are determined by the loser's current rank. Fighting (and winning) against someone much higher character level will result in more points, while losing against someone of a much lower character level will result in a loss of many points. Vagrants are not allowed to participate.
PK
A PK server is located within every server cluster. These servers are places where players may attack and kill one another, with the only restraint being that they must not be below level 15. Players below level 15, however, can enter the pk server, but cannot participate in PvP activities. Inside towns are also Guardian Masters, non-player characters (NPCs) who allow a character to place a bounty on the person who has most recently killed them. Any amount of bounty money may be placed, with the limit being the amount of money the player has with them at the time. The first player to kill the person upon whom the bounty is placed gains the reward. Guardian NPCs also inhabit and guard every main town by attacking players with negative karma within their sight.
Flyff uses a point-based system for PK, which is called 'karma'. All characters start out with 0 karma, which decreases when the character attacks or kills a character with neutral or positive karma. The color of the players' names also change depending on the amount of positive or negative karma a player has. If a character with negative karma is killed, random items and penya (in-game money) are dropped from their inventory, including equipped items. Also, anyone who dies with negative karma is transported to Kebaras Island unless they are resurrected by a skill or item. Kebaras Island acts as a penal colony of sort. In Kebaras Island, there is a small town with all the usual vendors (selling items at much higher prices to those with negative karma) and an NPC named Heron who issues several quests. The quests are of differing difficulty, used to increase the player's karma or to obtain the means to leave the island. On Kebaras Island, all characters are unable to fly, use long-range teleportation, or PK. Once 0 karma is achieved characters can attack a ChaosGuardian NPC, which are located in the small town of the island, get killed, and be revived in town. Above 50 karma these ChaosGuardians are aggressive, and attack on sight.
Dueling
Dueling can take place only in the Duel Arena south of Saint Morning. Dueling invokes a point-based system, where points are gained by winning duels. Players are allowed to challenge anyone within 30 levels of their own, and points are gained or lost depending on the outcome of the battle. Points gained resulting from a battle vary based on the level of the enemy character, and points lost are determined by the loser's current rank. Fighting (and winning) against someone much higher character level will result in more points, while losing against someone of a much lower character level will result in a loss of many points. Vagrants are not allowed to participate.
PK
A PK server is located within every server cluster. These servers are places where players may attack and kill one another, with the only restraint being that they must not be below level 15. Players below level 15, however, can enter the pk server, but cannot participate in PvP activities. Inside towns are also Guardian Masters, non-player characters (NPCs) who allow a character to place a bounty on the person who has most recently killed them. Any amount of bounty money may be placed, with the limit being the amount of money the player has with them at the time. The first player to kill the person upon whom the bounty is placed gains the reward. Guardian NPCs also inhabit and guard every main town by attacking players with negative karma within their sight.
Flyff uses a point-based system for PK, which is called 'karma'. All characters start out with 0 karma, which decreases when the character attacks or kills a character with neutral or positive karma. The color of the players' names also change depending on the amount of positive or negative karma a player has. If a character with negative karma is killed, random items and penya (in-game money) are dropped from their inventory, including equipped items. Also, anyone who dies with negative karma is transported to Kebaras Island unless they are resurrected by a skill or item. Kebaras Island acts as a penal colony of sort. In Kebaras Island, there is a small town with all the usual vendors (selling items at much higher prices to those with negative karma) and an NPC named Heron who issues several quests. The quests are of differing difficulty, used to increase the player's karma or to obtain the means to leave the island. On Kebaras Island, all characters are unable to fly, use long-range teleportation, or PK. Once 0 karma is achieved characters can attack a ChaosGuardian NPC, which are located in the small town of the island, get killed, and be revived in town. Above 50 karma these ChaosGuardians are aggressive, and attack on sight.
Flyff- flying
At level 20, any character may use a broom or board to fly around the world of Flyff. A broom or board requires time to get on it and to accelerate to its maximum speed. The maximum speed is determined by the cost of the broom or board, with the most expensive board and broom reaching up to speeds of 218 km/h. With Cash Shop items in the game, speeds of up to 254km/h can be reached. In the trailer of version 7, a cloud is seen being ridden instead of a broom or board, and is also seen to have a top speed of 265km/h. The riding cloud is one of many cash shop flying products. Other cash shop flying products are; Sylia Hoverbike, Snowboard, Wooden Horse, Tigerboard, Magic Carpet and a christmas event Sleigh. A character can dismount a broom or board in midair and will fall until reaching the ground. Regardless of how high the drop may be, the character will receive no damage by hitting the ground.
Also, one can choose to engage in air combat with flying monsters. Whenever a player defeats a flying monster, they gain normal experience as well as "flying experience" which allows a player to level up their "flying level." Some exp is also given to the regular player level, just as they would level up their player level. As flying levels increase, the time of mounting the board/broom, the time taken to reach maximum speed while flying, and the speed lost during sharp turns all decrease. However, the maximum speed of the board/broom stays the same.
Also, one can choose to engage in air combat with flying monsters. Whenever a player defeats a flying monster, they gain normal experience as well as "flying experience" which allows a player to level up their "flying level." Some exp is also given to the regular player level, just as they would level up their player level. As flying levels increase, the time of mounting the board/broom, the time taken to reach maximum speed while flying, and the speed lost during sharp turns all decrease. However, the maximum speed of the board/broom stays the same.
flyff Monsters
Masquerpets in Flyff (normally referred to as monsters) consist of four different levels (other than the base enemy level). They are distinguished by their prefix as follows:
1.Small [masquerpet name]
2.[masquerpet name]
3.Captain [masquerpet name]
4.Giant [masquerpet name]
Though some monsters may have different difficulty names (for instance, Cute Nyangnyang or 2 Class Fefern), they still convey the same system of difficulty levels. Giant monsters take a much larger amount of skill and power to beat, compared to their other forms. However, the experience and item reward is much higher for doing so.
Exceptions to this system are the new monsters added in Version 7 of Flyff, which have many different forms and names.
Also, many, but not all monsters on Flyff are imbued with an element. Different levels of monsters might also possess a different element. For example, Small Drillers have the Earth element while Drillers have the Electricity element. There is an elemental weakness chain that goes as: Fire is weak to Water, which is weak to Electricity, which is weak to Earth, which is weak to Wind, which is weak to Fire. Non-elemental monsters, usually monsters that need to be killed for a quest, are not strong to any element, nor weak to any.
1.Small [masquerpet name]
2.[masquerpet name]
3.Captain [masquerpet name]
4.Giant [masquerpet name]
Though some monsters may have different difficulty names (for instance, Cute Nyangnyang or 2 Class Fefern), they still convey the same system of difficulty levels. Giant monsters take a much larger amount of skill and power to beat, compared to their other forms. However, the experience and item reward is much higher for doing so.
Exceptions to this system are the new monsters added in Version 7 of Flyff, which have many different forms and names.
Also, many, but not all monsters on Flyff are imbued with an element. Different levels of monsters might also possess a different element. For example, Small Drillers have the Earth element while Drillers have the Electricity element. There is an elemental weakness chain that goes as: Fire is weak to Water, which is weak to Electricity, which is weak to Earth, which is weak to Wind, which is weak to Fire. Non-elemental monsters, usually monsters that need to be killed for a quest, are not strong to any element, nor weak to any.
Flyff game Mechanics
Flyff's interface is similar to many other MMORPGs. Characters defeat monsters for experience points, which add up to level-ups and increased power. In the most recent version of Flyff, characters gain skill points based on their level, and get a set amount when they change jobs. Vagrant skills require 1 skill point per skill level, second class skills require 2, and third class skills require 3. Food can be used by the character to restore lost health, but has a cooldown time after each use (except seeds, from an event in 2006, which have no recovery time). Food dropped that are not available in food shops have 1.5 second of cool-down, while food shop items have 3 seconds. If a character runs out of hp, they die. Dead characters may respawn at the nearest town (Lodestar), at a predetermined location visited and set by a Pang's Lodelight, on Kebaras Island if they are criminals, get resurrected by an Assist with the Resurrection skill, or consume revival-type Cash Shop items to resurrect. Whenever a character dies without using a blessing scroll, a Cash Shop item, or is resurrected by an assist with a high level resurrection skill, they lose 3% of their maximum experience percentage, and a golden, rotating Exp box appears where they had died. This box only remains in the location of their death for 30 minutes and will disappear after the countdown is over. Characters may regain 0.9% of their experience back, if they activate this box by clicking on it while standing, or floating, next to it.
"flyff"-fly for fun
Flyff, short for Fly For Fun, is a free MMORPG made by the Korean company Aeonsoft, a subsidiary of GALA Incorporated. The game features a free-form flying system which allows players to fly around the world on such things as flying boards and broomsticks and fight airborne enemies. It also offers a player vs. player combat system along with 120 levels of land-or-air character progression.
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